SIESTA-Lua Implementation

Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.

Currently, there are the following connections (through the FLOS library) between SIESTA and LUA:

  • SIESTA can call Lua functions to execute a code’s fragment
  • SIESTA can write and read Lua variables
  • SIESTA can register C functions to be called later by Lua code

Further information about Lua scripts for interfacing SIESTA to Lua scripts using the flook code can be found here (https://github.com/siesta-project/flos).